This is the only solution I've found: http://u3d.as/content/mono-sapiens-ltda/mono-sqlite/2Qw
You can't use SQLite for iOS Basic because of the .NET socket restriction Unity Basic Policy acknowledges: http://unity3d.com/unity/licenses.html
This asset does not use .NET sockets but plugins to use native Cocoa SQLite which is integrated to the C# code. Therefore, you can write in C# Mono Develop and it will call out native .mm code in the iOS build.
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